Can you really replace a lecture with a story? Can a secret agent or an evil genius make your content more memorable? More engaging?
You be the judge. Here are samples of two game-based courses I designed and developed from the ground up. Both achieved the desired learning objectives, and both did so using story-based training.
Client: Public School Teacher
Audience: 5th-6th grade music students
Define the “beat” and “measure” of a song
Identify a song’s rhythm by counting beats per measure
Count music in different time signatures (3/4 and 4/4)
Rule the World: An OKR Card Game
Client: Gamification Training Company
Audience: Business professionals learning goal-setting tools
Define goals components: Objective + Key Results
Practice creating measurable Key Results
Group Key Results under inspiring Objective statements
Since the earliest cave paintings, we’ve told stories to practice key skills of life.
According to cognitive scientist Steven Pinker, stories give us a list of the "fatal conundrums” we might face, and how to survive them. In other words, we’re wired to absorb stories because they were literal life-and-death lessons.
Today’s corporate trainings don’t always involve "fatal conundrums,” but our brains are still wired the same way. My approach to training design taps into these narrative instincts, reaching learners through their amygdala (the brain’s “emotional center”) instead of only their prefrontal cortex (the brain’s “logic center”). When we pass skills and behaviors through the amygdala first, there’s a much better chance learners will remember and implement them.
Check out my portfolio for other flyers and white papers showing how we can use storytelling to deliver effective, engaging trainings.